March 2008

Touchless Remote Control

Gestural remote control designed for the kitchen (where you might have messy hands) by student Joris Van Gelder for Bang & Olufsen. The hole in the middle of the device is an interesting twist.

Loving the ghost hand in the video.

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Looking for Gestural Interface Process Documents

I’m looking for interesting examples of documentation around touchscreens or interactive environments for inclusion into the “Documenting Interactive Gestures” chapter. I’d love it if you could contribute!

I’m looking for:

  • wireframes
  • task flows
  • storyboards
  • animation or movie stills

Email me a dan -at- odannyboy -dot- com if you have a sample you (and your company/client) can share and could be published.

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Winking at Your iPod


Cnet’s Crave reports that Kazuhiro Taniguchi, a researcher in Osaka University’s Graduate School of Engineering, has developed a device called the KomeKami Switch (Temple Switch) that allows users to control their iPod music player via eye winks. “The KomeKami Switch can be clipped to eyeglasses or headphones and will respond to various combinations of winks by remotely controlling play, pause, replay, and skip functions of the iPod. The gadget uses infrared sensors and a microcomputer to detect differences in the movement of your skin when you wink.”

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Minority Report-style Wall at CeBit 2008

T-Mobile unveiled this transparent (!) wall interface at their CeBit 2008 booth a few days ago. Brief Wired article on it:

So how did the companies keep everyone’s attention? By letting people play with touchscreens, and believe it, nothing is hotter right now than touchscreens. In the T-Mobile area, an extended Media Wall was placed in the middle of the space, but the most interesting part about it was its transparency, which we haven’t seen before. We’re not sure if this was a Han Wall or not, but it seemed to work as a good advertising model.

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Surface Sphere

ZD Net rumor:

Microsoft officials have been talking up the company’s plans to introduce more consumer-focused form factors of its Surface multi-touch tabletop. They’ve said future iterations of Microsoft’s Surface multi-touch technology will be available as part of next-generation PCs, cellphones, desks, kitchen counters and even walls in consumers’ homes over the next five to ten years.

Microsoft hasn’t been talking as publicly about even more offbeat Surface form factors, such as a sphere. But sources say the company is showing a spherical Surface prototype around campus lately.”

Crystal ball anyone?

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BBC Multitouch Video

BBC Video about large touchscreen technology that responds to a variety of styluses: “Anthony Uhrick from Next Window describes a new multi-touch display that uses light-sensors to allow users to “hold” their work in their hands.”

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Wired: “Nobody is doing touch screens properly”

From a Wired article on the GSMA:

Most apparent at the show, the biggest mobile conference in the western world, is that nobody is doing touch screens properly.

Sure, Apple didn’t invent touch screens, but it was arguably the first company to do it right. Sony Ericsson, no latecomers to the touch game, showed myriad new phones today, and of all of those we tried out, the UI was invariably clunky, counter-intuitive, or downright hard to navigate.

Flashy, animated icons are great, but not if they come at the expense of usability. It feels like everyone is scrambling to add touch capabilities because they feel they have to, ease-of-use be damned. The point of the iPhone is being missed: It’s a pleasure to use because of the fancy UI, designed from scratch to be intuitive, attractive and easy.

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Images: Human Gestures

As part of Chapter 2, there is a (by necessity incomplete) section on basic human gestures that designers can flip through for inspiration when designing gestural interfaces. My photographer Sarah Nelson and my model Ellen Ho did a great job with the photo shoot, and I think the images are a real asset to the book. A sample:




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